Trust. I can see this dirty glass overlaid on every screen, bright, dark, game, menu, etc. This new set, the mura does not go away and I can see it all the time. After replacing a display, the new display might – sooner or later – show a visible Mura or Clouding Effect as well. Thank you for writing this, I'm glad I'm not alone! The resolution of headset is decent but the PS4 is to weak to get the most from PSVR. On my psvr its a fair bit more noticeable but i like the tradeoff for a brighter screen and very low sde. I'm wondering if it's screen inconsistency or quality control issues at Sony. Has Sony had … In these cases, there are practically no possibilities to effectively predict and avoid Mura Effects.The Mura Effect occurs with devices of all manufacturers. All current VR offerings fail in some way. Certain stresses that arise within the panel itself may cause the backlight to no longer illuminate the display as evenly as before. On this link there are link to several image as what mura effect looks like. Σύνδεση μέσω facebook. Works well in games and VR content but SDE is still noticeable using Cinema mode. Figured it was normal, like old LCD TVs... Yeah, that's what my first set was like. Der Mura Effekt bzw. Theory is, the mura effect on these headsets are different depending on the headset. Maybe your device isn't mura correcting properly? Unfortunately, due to production reasons during assembly, it is not (yet) possible to constantly, perfectly, seamlessly, and smoothly connect these layers. In addition, contamination can still occur during the manufacturing process, or the backlight may not illuminate the crystals in a completely even manner. When I first demoed PSVR, the mura was definitely way worse there than on the unit I bought. The first headset had no mura from when I first turned it on, but perhaps it does fade over time as well? Mechanical stresses can often be fixed if the cause of the stress can be eliminated (e.g., allowing the panel to cool down). mura defects. Have only tried a couple of VR titles so far, Astro Bot and Headmaster. I would love to see real blacks, not that grainy mess. LCD mura or clouding can manifest itself as dark or white spots, regions, or streaks. I'm sure mine has faded over time, its not gone but its not as apparent as it used to be, it gets better the more that the screen is stimulated. Hankamp 2 Manufacturers can tweak it a fair bit ( f.e. Screen door is the black line between pixel which is minimal with PSVR (vs Vive). Since this sort of damage is permanent, the only fix is to replace the LCD panel on the laptop, or to just live with it. Probably, my headset is from gold production roll. To describe the effect further, it is like there is a piece of glass between your eyes and the screen, and the glass is dirty. I assumed at the time that it was the famed "screen door effect" I had heard so much about, and was pleasantly surprised at how much clearer things were on my own headset. These effects can manifest themselves in areas or individual pixels that are darker or brighter, show poorer contrast, or simply deviate from the general image. Or hope developers can design their games around this effect to try and make it less visible. The current PSVR … The good news is that you probably won’t notice it in well lit scenes. On the PSVR i've read it may be some games using black levels which are not sympathetic to the black need on the panel itself. Some people complaining about mura probably have a more pronounced effect than others. Cookies help us deliver our Services. Everything was clear in game (RE7) and menus, but it did have a black line of pixels on the mura (when I was able to see it) only in my right eye that was very uncomfortable to look at. Only mura on black screens and loading screens. Very large panels in particular always show a more or less pronounced Mura or Clouding Effect. I have the mura effect, but ONLY pronounced when the screen is totally black, and unlit. Whenever others bury their heads in the sand. Poor Mura Correction If you hear someone saying that PSVR has bad screen door effect, they’re probably talking about bad mura correction. The mura is more even, but more pronounced. It does take me out of the immersion of VR in darker games where it's very visible. While psvr pretty much only offers that boring big floating screen against black background, Bigscreen, Netflix and even YouTube among others all offer incredibly impressive movie watching like I wasn't expecting from a movie chip. The VIVE was pretty expensive and even it suffered Mura. Theory is, the mura effect on these headsets are different depending on the headset. And its never the same for a panel, every panels mura is unique. Mura Effects can also manifest themselves in displays based on OLED technology (especially on smartphones). I can't "ignore" the effect on this new set. The PSVR has a 5.7-inch OLED display with a 1920x1080 resolution. The black line in my right eye, however, is gone. In the 1st case, the Mura effect is already noticed by roda quality assurance professionals during installation, and the panel replaced accordingly. --- Conclusion - not all headsets are created equal. At present, it is technically impossible to guarantee that Mura Effects will not occur when operating an LCD device. Roadtovr did say in their review that the mura effect is more noticeable on psvr than oculus/vive. Press question mark to learn the rest of the keyboard shortcuts. If you hear someone saying that PSVR has bad screen door effect, they’re probably talking about bad mura correction. The PSVR has it's issues, primarily the small FOV, low res and the mura effect. Just ask Vita. The mura effect looks to my eye to be more noticeable than we see on the Vive and Rift. Ofz. • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour, Press J to jump to the feed. Yeah, my first headset was the same. Some people complaining about mura probably have a more pronounced effect than others. It's also more comfy. ... Ok, so what this seems to be is the "Mura effect", which is a semi-common occurrence on OLED images apparently: This might be something you want to look into if you are having this problem. Had to RMA my Rift a while back, and tech support were pretty good. The mura is more even, but more pronounced. When I play non VR games on my day 1 headset, where is a black I see pitch perfect black both eyes. That grainy layer on top of the image you see in the PSVR headset. 4.50 is also set to improve Social Screen, referring to the image that’s display on your TV screen while you’re using PSVR. I plan to return this headset for Headset 3 and I will report back on the image quality when I do. As I'm sure you know by now, this is the mura effect: http://static.frazpc.pl/board/2013/08/8c44de462110fafe.jpg. There is a Mura effect that I noticed is visible in pitch black on my headset but it's nowhere near as bad as the PSVR or anything. • The difference between test and reference images is filtered by a contrast sensitivity function (CSF). A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers.Liquid crystals do not emit light directly, instead using a backlight or reflector to produce images in color or monochrome. The PSVR is still enjoyable despite this, but the blurriness of games is starting to become a major problem for me as it is so distracting. Oh shit, that's what that is! The Mura effect I see most is in Rush of Blood loading screens and other VR games which inserted it on purpose. What does Large, Medium & Small look like in Cinematic Mode on PSVR? Related to manufacture date? hellere, weniger kontrastreiche oder einfach vom generellen Bildeindruck abweichende Stellen, Flächen oder auch einzelner Bildpunkte äußern. So uncomfortable I returned it for... Headset 2 - The mura effect is over everything. Defects? I haven't tried elite dangerous yet so I hope it's not a problem. Sounds like the mura effect. But it has a lot of positives too, especially comfort and ease of use. Σύνδεση με Twitter One of the most common PSVR problems is a blurry picture, but this can often be solved by simply adjusting the device to better fit your eye orientation and unique head measurements. As soon as there is something on the screen, it's not noticeable to me. All current VR offerings fail in some way. 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